Critique – Starfield

Starfield is the first game in a very long time that has just wholly enraptured me. It is a game defined by contradictions. Full of dated design language that undermines its ambition it still somehow lives up to the promise of a grand space adventure unlike any other. Bethesda just build these simulated worlds that […]

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Critique – Ghostwire: Tokyo

Ghostwire: Tokyo feels like a game without direction. While the reasons for this are not public one might take a few guesses at the departure of game director Ikumi Nakamura and the Bethesda acquisition as playing some part. From start to finish Ghostwire spins its wheels on a broad ghost fighting concept that never truly […]

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critique – Atomic Heart

Atomic Heart is not for everyone. The convoluted open world design alone an issue that hampers a good portion of the games pacing and the moment-to-moment fun. Add to that story issues that are difficult to assign to any one point of failure it is difficult to tell someone to just put up with it […]

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